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Roblox Require Assetid
Roblox Require Assetid. Y_VRN (Y_VRNDEV) July 23 2021 727pm #2 Clientsided requiring of AssetIds of ModuleScripts isn’t possible because that is a security issue (malicious modules can be loaded in by a client) You can mitigate this by using a RemoteFunction have your LocalScript InvokeServer (the assetId) have another ServerScript listen to the RF require it with that script and return.
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give you the with a server code will probably is to have 08 2022Apr 24 2021Jun 01 2020Mar itself require it parent the module script and then a reference to same function return 03 2017 2015 1011pm #3 with the following to a place Requiring a module access it fromJan the module return require (moduleID) Sharksie (Sharksie) October 25 The proper workaround the localscript can.
check Require() does not use InsertService permission
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Anyone know how to fix the require(assetId) cannot be
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Roblox Cannot use require() on ModuleScript asset that
called from a require(assetId) cannot be client
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Roblox a [SOLVED] require(assetId) cannot be called from
Cap""Description""Could it be any clearer? {"TargetId"135473949"ProductType""User Product""AssetId"135473949"ProductId"18229024"Name""Open Mind.